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Room

A room is a level or screen of the game. It opens in a tab of the Editor, as a grid, and you build the level by placing instances of objects in it.

The room Main open with an instance selected and the Inspector showing Transformação and Valores próprios.
  • Drag an object from the Recursos (Resources) panel into the room to create an instance.
  • Click an instance to select it and drag to move it.
  • Drag on an empty space to select several with a rectangle. Shift+click adds to or removes from the selection.
  • With the grid on, the instances snap to it. Hold Alt while dragging to position freely.
Shortcut Action
Delete Deletes the selected instances
Ctrl+D Duplicates the selection
Ctrl+C / Ctrl+V Copies and pastes (pastes where the mouse is)
Ctrl+A Selects everything
Ctrl+Z / Ctrl+Y Undoes and redoes
Mouse wheel Zoom
Middle button or Space + drag Moves the view

On the toolbar are the grid button with its size (for example 16 px) and the zoom.

With an instance selected, the Inspector shows:

  • Transformação (transform): the Posição (position, X and Y), the Escala (scale, X and Y) and the Ângulo (angle). Only this instance changes; the others of the same object stay the same.
  • Valores próprios (own values): the object’s variables. Check the small box on a row to give this instance a value of its own. Unchecked, the object’s value applies.

With several instances selected, the Inspector only says how many there are: select one to edit it.

With no instance selected, the Inspector shows the room:

  • Room: the Tamanho (size: width × height, in pixels). The background color is now a Fundo (background) layer. The room can be bigger than the screen; then the camera shows only a piece of it.
  • Câmera: see Room camera.